I decided to go quite abstract with the rotation theme. So I decided to make the game about rotating the seasons to progress forward in time. 

Unfortunately I only had one day to make this project, so I had no time to create multiple levels. The framework to create levels is in place and I might revisit this idea and improve upon it in the future. 

Your objective is to reach the car, loosely based on Zelda: Majora's mask, as well as an in progress mechanic for another game I am developing I decided that the rotation of the seasons was a nice interpretation of the theme.

Move: A and D - Left Joystick Horizontal

Climb: W and S - Left Joystick Vertical

Interact: E - A Button

Jump: SPACE - B button

StatusPrototype
PlatformsHTML5
AuthorTorben
Made withUnity

Comments

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That was a really fun puzzle! I'm looking forward to more levels